Yet in multi-player, that stuff is basically skipped. Strength, Honor and King's Grace runewords in Nagas and Zweihanders were a distant dream. And in Nightmare, he wasn't going to find baseline Nagas without engaging in mind-numbing repetition. be said for the individual character identities, much like the diablo 2 days. As shown in my Double Swing Hardcore run, he couldn't even upgrade his axe into a war axe. Since the Chronomancer only allows you to respec your most recent n points. Let me give an example: straight-up axe-wielding Barbarian. Yet getting such a basic thing as an appropriate baseline weapon - what a warrior lives and dies by - is not easy. And we don't want those Nagas in Hell, we need Berserker Axes. We don't want those war axes in Nightmare, we need Nagas. In SP Hardcore mode, Nightmare is like hitting a brickwall and Hell is like hitting a titanium wall. We can, of course, push on and succeed in Normal mode (our Diablo 2 Build improves regardless of itemization) but in Nightmare mode it's going to get hard for physical-based, equipment-dependent builds, such as Barbarians. The restrictions on baseline arms and armor availability ultimately means that, relative to the enemy, we are stagnating equipment-wise.
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